3 2 10 4
You are to determine exactly how bad the greedy strategy is for different games when the second player uses it but the first player is free to use any strategy she wishes.
Input
There will be multiple test cases. Each test case will be contained on one line. Each line will start with an even integer n followed by n positive integers. A value of n = 0 indicates end of input. You may assume that n is no more than 1000. Furthermore, you may assume that the sum of the numbers in the list does not exceed 1,000,000.
Output
For each test case you should print one line of output of the form:
In game m, the greedy strategy might lose by as many as p points.
where m is the number of the game (starting at game 1) and p is the maximum possible difference between the first player’s score and second player’s score when the second player uses the greedy strategy. When employing the greedy strategy, always take the larger end. If there is a tie, remove the left end.
Example
Input:
4 3 2 10 4
8 1 2 3 4 5 6 7 8
8 2 2 1 5 3 8 7 3
0
Output:
In game 1, the greedy strategy might lose by as many as 7 points.
In game 2, the greedy strategy might lose by as many as 4 points.
In game 3, the greedy strategy might lose by as many as 5 points.
#include<iostream>
using namespace std;
int max=0;
int main()
{
int A[100],n,game=1;
int fun(int A[],int low,int high,int s1,int s2,int turn);
while(cin>>n)
{
if(n==0)
{
break;
}
else
{
for(int i=0;i<n;i++)
{
cin>>A[i];
}
int turn=1,low=0,high=n-1,s1=0,s2=0;
::max=0;
::max=fun(A,low,high,s1,s2,turn);
}
cout<<"In game "<<game<<", the greedy strategy might lose by as many as "<<::max<<" points."<<endl;
game++;
}
return 0;
}
int fun(int A[],int low,int high,int s1,int s2,int turn)
{
//static int max=0;
if(low>high)
{
if(::max<s1-s2)
{
::max=s1-s2;
}
return ::max;
}
else if(turn==1)
{
s1+=A[low];
turn=2;
fun(A,low+1,high,s1,s2,turn);
s1-=A[low];
s1+=A[high];
fun(A,low,high-1,s1,s2,turn);
}
else if(turn==2)
{
turn=1;
if(A[low]>=A[high])
{
s2+=A[low];
fun(A,low+1,high,s1,s2,turn);
}
else
{
s2+=A[high];
fun(A,low,high-1,s1,s2,turn);
}
}
}